Banquet For Fools is a CRPG like no other
Comparisons to Morrowind are often overused, but they feel apt for Banquet For Fools. The game offers a conflicted, demon-haunted fantasy world that deliberately sidesteps Tolkien- and Christian-inflected conventions. Its inhabitants include odd, pagan-yeti folk and other unfamiliar species, and the setting manages to feel both alien and rooted in a tangible history and culture.
In play, Banquet For Fools blends CRPG structure with ARPG tempo. You create a party of four at the start—more Icewind Dale than Baldur’s Gate—so you won’t recruit prewritten companions as you go. Character creation can be dense with stats and systems, but the game supplies predefined party templates and a recommended starter setup to ease new players in.
Combat is large-scale, physics-driven, and almost real-time. Everyone has a stamina bar that functions like an active-time gauge: when it fills you can pause to queue actions.
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