Bethesda realized realism sometimes isn't fun during Fallout 3

Bethesda realized realism sometimes isn't fun during Fallout 3 — Gamesradar
Source: Gamesradar

(Image credit: Bethesda) While making its version of the post-apocalyptic wasteland in Fallout 3, developer Bethesda Game Studios stumbled upon the revelation that maybe sticking to realism isn't the best route to fun in games.

Long time Bethesda designer and writer Emil Pagliarulo said as much in a retrospective interview with Game Informer, revealing that the studio originally "had this thought that the Metro would be connected completely underground" of Fallout 3's Washington DC map.

Pagliarulo's example — the idea of an entirely connected Metro — underscored the studio's conclusion that being realistic sometimes isn't fun.

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