Crimson Desert's clumsy controls led to 13 accidental misdeeds

Crimson Desert's clumsy controls led to 13 accidental misdeeds — Polygon
Source: Polygon

Crimson Desert's controls feel awkward, and the game's convoluted systems and quirky physics only compound the problem. It took me several hours to get used to the inputs; until then I kept doing things I didn't intend. A few were harmless, but most landed me in trouble.

Simple inputs caused surprising consequences. The confirm button loads rather than saves, and I lost about 15 minutes of progress. Conversation prompts are sensitive to positioning, so turning the camera before holding talk made me jump and kick a beggar. Fences behave inconsistently—sometimes you auto-jump, sometimes you must press jump, and occasionally a broken fence can lead to a vandalism accusation.

A delayed sprint input sent my new horse off a cliff (the mount was indestructible), and clunky movement once had me run over another beggar. Button habits and interface quirks did the rest. Pressing R3 to target instead triggers a big punch, which smashed a priest's desk and then the priest.

crimson desert, controls, physics, save bug, button mapping, input delay, dialogue prompts, auto jump, fence mechanics, horse glitch