Crimson Desert's clumsy controls led to 13 accidental misdeeds
Crimson Desert's controls feel awkward, and the game's convoluted systems and quirky physics only compound the problem. It took me several hours to get used to the inputs; until then I kept doing things I didn't intend. A few were harmless, but most landed me in trouble.
Simple inputs caused surprising consequences. The confirm button loads rather than saves, and I lost about 15 minutes of progress. Conversation prompts are sensitive to positioning, so turning the camera before holding talk made me jump and kick a beggar. Fences behave inconsistently—sometimes you auto-jump, sometimes you must press jump, and occasionally a broken fence can lead to a vandalism accusation.
A delayed sprint input sent my new horse off a cliff (the mount was indestructible), and clunky movement once had me run over another beggar. Button habits and interface quirks did the rest. Pressing R3 to target instead triggers a big punch, which smashed a priest's desk and then the priest.
crimson desert, controls, physics, save bug, button mapping, input delay, dialogue prompts, auto jump, fence mechanics, horse glitch