Digital Foundry: ‘We should have taken more time’ on DLSS 5
Digital Foundry addressed the backlash to its DLSS 5 preview in a new Q&A video, with founder Richard Leadbetter admitting they "didn't do a good enough job on the day" and saying "we should have taken more time with the material." He explained the team went "straight from seeing the demos into making the video" and that, in hindsight, extra time would have been prudent.
The demo showed generative AI adding an extra layer of visual fidelity while also altering characters’ faces. Before-and-after comparisons — including one of Grace from Resident Evil Requiem — drew strong reactions. "When you first see that shot it’s quite difficult to argue with that when you flick between the two, which one would you rather play?
... It’s a bit of a no brainer, isn’t it?" Leadbetter said in the original preview. Leadbetter and colleague Oliver Mackenzie became targets of the broader backlash, including receiving death threats.
dlss 5, digital foundry, richard leadbetter, oliver mackenzie, generative ai, resident evil, backlash, preview video, character faces, death threats