Dispatch lies about RNG to help players, just like XCOM
Just like when kids show off their questionable hand-drawn family portraits where everyone's missing a torso, but their parents tell them it's great and put it on the fridge anyway, Dispatch developer Adhoc has been lying to you about the game's random number generation (RNG) and, essentially, cheating in your favor.
For some context, developers have been using weighted die to benefit players for years, with XCOM developer Firaxis being the most well-known example.
As someone who, very occasionally and for some reason only while playing Mario Party, falls prey to conspiratorial thinking that everything is rigged in Donkey Kong's favor, it's somewhat humbling – albeit fascinating – to hear how game developers actually do quite the opposite to make sure sore losers like me don't cry foul.
dispatch, adhoc, rng, weighted die, xcom, firaxis, mario party, donkey kong, game developers, player benefit