Fallout was a 'B-tier product' that later proved successful

Fallout was a 'B-tier product' that later proved successful — Pcgamer
Source: Pcgamer

Fallout is everywhere now, with half a dozen games and two seasons of television under its belt, but it used to be 'a B-tier product,' as series co-creator Tim Cain recently told Game Informer. A lot went wrong during development and the team didn't have much power to do anything about it, but Cain said that constraints and hardship may have been key to the game's eventual success.

'That sprite engine I wrote had limitations we had to work around, and those workarounds ended up making the game really cool,' said Cain. 'So many negatives turned out to be positives.' 'Even being called a B-tier product, which, at the time was an insult, you know, "We can’t wait for you to get done with this so we can put you on D&D or something," turned out to be a great thing because we were pretty much ignored for years,' he continued.

'No one really cared about what we were doing because there wasn’t anything huge tied to it, and that just let us kind of do our thing.' That's not to say the team knew it would pan out at the time.

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