How to open the Bluemont Manor Strongboxes
Solving the Bluemont Manor strongboxes in Crimson Desert uses puzzles rather than melodies. You won't need a key to enter the room, but you'll need a mask to steal the items at the end. You might also have to complete the first two stages of the First Trial of Trust quest that unlocks in Chapter 2, part of the Estate in Dismay faction quest for House Roberts, to gain access.
The first strongbox requires aligning a picture of an owl by pressing four buttons that spin sections of a hexagonal prism. If no buttons have been pressed, left to right (1–4) do the following: press the 1st button four times; press the 2nd button four times; press the 3rd button four times; press the 4th button one time.
If some buttons were already used, follow this instead: press the 4th button until its section is just below where it needs to be; press the 1st button until its section is just below where it needs to be; press the 2nd and 3rd buttons until their pictures are in the right place; then press the 4th button once.
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