Hundreds of Slay the Spire 2 card ideas were cut in an 'incredibly destructive' process
Even in early access, Slay the Spire 2 includes more cards, enemies and other content than the original. Mega Crit co-founder Anthony Giovannetti described refining the sequel as an "incredibly destructive" process. "It's kind of like you're a butcher," Giovannetti said.
"You generate thousands, tens of thousands of different ideas and then you look at them all and you go, 'these are bad,' and you just cut them all away. There's this constant culling process. Very rarely is there this golden idea you keep from start to finish. Most of it is this incredibly destructive process." The studio plans to keep the game in early access for one to two years, or "until the game feels great," and will add new "cards, events, environments, enemies, and more" before the 1.0 release.
Balancing remains complex, with many possible interactions between cards, temporary status effects, relics and monster abilities; one boss can try to pull the player into a sandpit that can only be avoided by special cards that appear in that fight.
slayspire2, mega crit, anthony giovannetti, early access, cards, enemies, balancing, relics, events, sandpit