I got stuck in a 13-day stalemate with an eldritch god in Bloodletter

I got stuck in a 13-day stalemate with an eldritch god in Bloodletter — Pcgamer
Source: Pcgamer

After an hour with Bloodletter I realised I might have been born to be a medieval doctor. Stranded in a town plagued by an eldritch god that possesses the locals, you run a bathhouse where every day people arrive with health, purity, sickness and trust meters. Using cards from your deck you try to raise their health and purity to 100, cure sickness and win trust so you can use more cards on them; hitting 100 health grants a powerful bonus card while filling the purity hourglass helps you cleanse the entity for good.

Night brings the monster, which spreads sickness, distrust and can even kill villagers. Dead townsfolk add a negative card to your deck and block mid-run bonuses, so every decision matters. Between days you pick a bonus from a trusting villager, add a random card to your deck and then press on, balancing who to save and who to sacrifice to make progress.

My first tutorial run was forgettable, but a second run against The Corrupting One turned into a 13-day stalemate after I tried to keep everyone alive.

bloodletter, eldritch god, corrupting one, bathhouse, card game, deck, purity meter, health meter, trust meter, stalemate