It took about 5 years for people to start liking New Vegas, says Josh Sawyer
Josh Sawyer, studio design director at Obsidian, says it took about five years for people to begin appreciating Fallout: New Vegas, and even longer for the studio to realise that players liked the design choices they had made. Sawyer has been clear that the game’s launch was rocky: "New Vegas was not particularly well-received when it launched.
It was quite buggy and both players and critics commented on how much we had reused from Fallout 3." Early reviews reflected that mixed reception. Craig Pearson gave the game an 84 while noting "New areas, characters and factions, but the same clunky inventory and character models.
Two years to stay exactly where you were." John Gonzalez, lead creative designer on New Vegas, largely agreed and tipped his hat to Bethesda for the mechanical groundwork, saying they "deserve enormous credit" for translating the series into a first-person, open-world experience.
new vegas, fallout, obsidian, josh sawyer, bethesda, buggy, fallout 3, craig pearson, john gonzalez, open-world