Life is Strange: Reunion feels more like a Double Exposure sequel
Life is Strange: Reunion brings Chloe and Max back together regardless of the ending players chose 10 years ago, promising to give the pair the 'ending they deserve.' That direction has stirred debate about fan service, and a 90-minute demo offered an early look at how the game ties directly into Double Exposure while trying to close a difficult chapter.
Reunion resumes at Caledon University: Max remains a teacher, familiar characters such as Moses and Amanda return, and the opening thrust of Max’s story is about saving the university after a vision of it burning. The demo begins in the same café and on-campus house seen in Double Exposure, suggesting notable asset reuse, and the choice-driven gameplay and Max’s time-rewinding mechanics remain central — an early task involves rewinding an open-mic night to stop a heckler by correcting a mistaken car model.
Chloe returns no matter which ending players selected, though Reunion lets the story vary based on past choices.
lifeisstrange, reunion, double exposure, chloe, max, caledon university, time rewind, choice gameplay, fan service, asset reuse