Magic's TMNT commander deck fixes a major precon problem
For commander players, the hardest part of building a new deck is often the mana base. Even in a 100-card singleton format there never seems to be enough room for all the spells you want and the lands that let them function, and many of the best lands are very expensive.
Preconstructed commander decks from Wizards of the Coast have historically skimped on lands; the five-color Lorwyn Eclipsed precon Dance of the Elements, for example, benefits from a mana-base upgrade because many of its lands enter tapped. Turtle Power!, Magic’s five-color Teenage Mutant Ninja Turtles precon, is a pleasant surprise on that front.
The deck includes powerful, high-value lands that don’t automatically slow your game plan. Notably, it contains a pair from the 10-card “bond” cycle — lands that enter tapped unless you have two or more opponents — which in typical four-player commander games function much like classic dual lands: the deck includes Spire Garden (red and green) and Undergrowth Stadium (black and green).
commander, mana base, lands, preconstructed, five-color, tmnt, turtle power, spire garden, undergrowth stadium, bond cycle