Marathon’s storytelling feels straight out of Armored Core 6

Marathon’s storytelling feels straight out of Armored Core 6 — Polygon
Source: Polygon

An entire civilization vanished seemingly overnight somewhere far away, and in Marathon you’re sent in as a mercenary to find out what happened — not as a hero, but because you’re expendable. Almost everything the game reveals comes through the people paying you: contracts, comms, and corporate middlemen drip-feed the mystery one transaction at a time.

The same basic trick underpins Armored Core 6: Fires of Rubicon. Set on a planet destroyed decades earlier, it puts you in the cockpit as a cybernetically modified pilot known only as Raven, guided by Handler Walter and the ALLMIND AI. Strip away the genre differences and the similarity is obvious: both games treat you as a tool, and the story is delivered through the voices that use you.

Armored Core 6 leans into branching narratives and deep customization. Who you work for can lock you out of other factions, which boosts replay value, and loadout choices — from credits to weapons — fundamentally shape combat and progression.

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