Mewgenics Is A Brilliantly Gross Antidote To Boring Roguelites
Mewgenics, the latest game from Edmund McMillen and Tyler Glaiel, is a Slay the Spire–style roguelite out February 10 on Steam. It stages turn-based RPG battles on a small grid and sends you on runs with a crew of four cats, each assigned a class via collars before the run begins.
Maps mix battles, events, treasures and bosses as you try to combine somewhat randomly assigned abilities into a cohesive team, only for surviving cats to retire when the run ends and those synergies to vanish. Retired cats can breed and pass on genetics, so you grow a larger household as long as you have enough food.
Unwanted cats are handed off through sewer pipes to unsavory types who, given enough animals, grant perks like a bigger home or more food storage. Collars such as Mage, Thief, Fighter and Hunter unlock over time, encouraging repeated experiments with new crews and combinations.
mewgenics, edmund mcmillen, tyler glaiel, roguelite, steam, turn-based rpg, cats, collars, breeding, classes