Mewgenics' 'Waste Time' ability is actually overpowered
If you play the cat-breeding roguelike Mewgenics, you’ve probably encountered an ability that looks useless: Waste Time. For one mana it literally does nothing, and its upgrade merely grants a charge that stacks on your next turn. It sounds pointless, but its value depends on what classes and other powers you have equipped.
Waste Time excels with numerical passives that trigger when you end a turn at an exact mana total. In mage builds it pairs well with Crescendo — which gains damage and range while lowering its cost per spell cast — and with Resonance, which adds damage to every spell you cast.
It also works with items like the Two of Spades, which double-cast spells costing one or two mana, or with tactics that bait enemies into wasting their counterspells. Other classes benefit in similar ways. Psychic’s Mental Storm awards extra mana charges based on spells cast; a Monk move increases damage per action taken that turn and counts Waste Time as an action; Necromancer’s Mama Leech spawns a bloodsucker every three spells.
mewgenics, waste time, roguelike, mana, crescendo, resonance, double-cast, psychic, mental storm, mama leech