Microsoft details Project Helix Xbox-PC hybrid at GDC, still years away
Microsoft laid out more of Project Helix at GDC in a talk led by Xbox VP Jason Ronald, describing a machine meant to bridge the gap between a console and a traditional PC. Ronald said Helix will behave similarly to Valve's upcoming Steam Machine, while also "playing your Xbox console and PC games." Partnered with AMD, the platform is codesigned for the next generation of DirectX and highlights features such as next-gen raytracing performance, GPU-directed work graph execution, AMD FSR Next, neural rendering and ML upscaling, ML multiframe generation, ray regeneration for RT and path tracing, deep and neural texture compression, and Direct Storage with Zstd.
Microsoft is continuing efforts to bring the Xbox dashboard to PC, extending work begun with the ROG Ally X's specialized Windows interface. Ronald said the days of strictly labeling players as console, PC, or mobile "don't really exist anymore," and that PC is becoming an increasingly important part of the Xbox experience.
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