New Nvidia DLSS Tech Gives Characters AI Slop Faces
Nvidia unveiled DLSS 5, a new version of its upscaling technology. Early images shared by the company show the system applying AI-driven alterations to in-game faces, and reactions to those examples have been mixed. The company called DLSS 5 its “most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018,” and CEO Jensen Huang described it as a “GPT moment” for video game graphics, saying it blends “hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.” Nvidia explains DLSS 5 takes a game’s color and motion vectors for each frame and uses an AI model to add photoreal lighting and materials anchored to source 3D content, running in real time at up to 4K for smooth gameplay.
Some of the company’s own examples drew criticism.
nvidia, dlss 5, upscaling, generative ai, jensen huang, ray tracing, photoreal lighting, motion vectors, game graphics, ai faces