Nine petty complaints about Crimson Desert
Crimson Desert is packed with ambitious ideas and rewarding discoveries, but it can also be frustrating to play. After more than 80 hours, a string of small annoyances has added up into larger irritations I hope Pearl Abyss addresses in future patches. Button bloat shows up in awkward ways: I often jump next to items instead of picking them up because interact and jump share the same control.
Fast travel is similarly fussy—Kliff’s trippy cube-matrix sequence plays every time, and you can’t teleport while mounted or sprinting, with Abyss-to-land trips sometimes reduced to a plain fade-to-black load instead. Cosmetics and cinematics frustrate more than they should.
You can’t hide helmets, so I’ve spent hours wearing the gaudy Visione dome; cutscenes are unskippable and only fast-forwardable into comically sped-up animation, which becomes a chore when retrying fights; and dialogue often lags, leaving awkward pauses that turn simple quests into a slog.
crimson desert, pearl abyss, controls, button bloat, fast travel, kliff cube, teleporting, cosmetics, cutscenes, dialogue lag