Nvidia's DLSS 5 remakes character visuals in Resident Evil Requiem and Starfield

Nvidia's DLSS 5 remakes character visuals in Resident Evil Requiem and Starfield — Polygon
Source: Polygon

At Nvidia GTC Live 2026 the company unveiled DLSS 5, which it called "the most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018." The AI-powered feature is exclusive to the upcoming RTX 50-series and was shown in comparison shots for games such as Resident Evil Requiem and Starfield.

Nvidia describes the system as a "real-time neural rendering model that infuses pixels with photoreal lighting and materials." Digital Foundry notes DLSS does not alter geometry or texture assets, yet the results transform human characters noticeably — "everything comes out outrageous and yassified." Reactions online were mixed: "I haven't seen anything more uncanny ever in my life," one YouTube commenter wrote, while another said, "[It] gave Grace completely different eyes and makeup," and a third called it "Straight up detrimental to artistic intent." Digital Foundry praised certain background effects, singling out a lamp post for its convincing depiction of water on metal.

dlss 5, nvidia, gtc 2026, rtx 50, resident evil, starfield, neural rendering, ray tracing, digital foundry, character visuals