Nvidia's DLSS 5 remakes character visuals in Resident Evil Requiem and Starfield
At Nvidia GTC Live 2026 the company unveiled DLSS 5, which it called "the most significant breakthrough in computer graphics since the debut of real-time ray tracing in 2018." The AI-powered feature is exclusive to the upcoming RTX 50-series and was shown in comparison shots for games such as Resident Evil Requiem and Starfield.
Nvidia describes the system as a "real-time neural rendering model that infuses pixels with photoreal lighting and materials." Digital Foundry notes DLSS does not alter geometry or texture assets, yet the results transform human characters noticeably — "everything comes out outrageous and yassified." Reactions online were mixed: "I haven't seen anything more uncanny ever in my life," one YouTube commenter wrote, while another said, "[It] gave Grace completely different eyes and makeup," and a third called it "Straight up detrimental to artistic intent." Digital Foundry praised certain background effects, singling out a lamp post for its convincing depiction of water on metal.
dlss 5, nvidia, gtc 2026, rtx 50, resident evil, starfield, neural rendering, ray tracing, digital foundry, character visuals