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Open World Games

A collection of 1 post
TV and film are borrowing video-game structures, but risk open-world bloat — I.guim.co.uk
Culture

TV and film are borrowing video-game structures, but risk open-world bloat

The Guardian columnist argues that television and film are increasingly taking on the structure and feel of video games, using the Stranger Things finale as an example — including what the writer described as a climactic, “final boss battle” and noting that "approximately 80% of the final season comprised twentysomething
07 Jan 2026 1 min read
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