Resident Evil Requiem uses GPU decompression inconsistently

Resident Evil Requiem uses GPU decompression inconsistently — Pcgamer
Source: Pcgamer

Resident Evil Requiem is among the few recent games to use DirectStorage and GPU data decompression, but which systems actually use that GPU path is surprisingly inconsistent. The game appears to choose GPU decompression on some cards while falling back to CPU decompression on others, even when the GPU should be capable.

Compusemble discovered GDeflate activity with the SpecialK tool, showing that the title is compressed with Nvidia's GDeflate and can use the GPU to decompress data. Their checks showed GPU decompression on RTX 5090, 5070 and 5060 hardware, while an RTX 4060 laptop used the CPU fallback.

A driver reinstall on the 5090 also switched it back to the CPU path. When I ran the game on three test PCs — an RTX 5070 rig, an RTX 4080 Super PC, and a machine with a Radeon RX 7900 XT — all three used the CPU fallback despite those GPUs supporting decompression.

resident evil, requiem, directstorage, gpu decompression, gdeflate, specialk, nvidia, rtx 5070, cpu fallback, radeon 7900