Resident Evil Requiem lets Leon clear enemies Grace fled from, director says

Resident Evil Requiem lets Leon clear enemies Grace fled from, director says — Cdn.mos.cms.futurecdn.net
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In a PlayStation Blog interview, director Koshi Nakanishi said Resident Evil Requiem’s two playable protagonists share persistent enemies and items, so switching between Leon and Grace can change how a location plays out.

Capcom confirmed Leon as one of the game’s heroes, and the studio has highlighted the gameplay variety from having dual protagonists. Grace is presented as a timid, anxious newcomer while Leon is the battle‑tested character who’s perhaps grown "a little too cozy with his new ax."

"If you switch from Grace to Leon in the same location, any enemies Grace took down stay dead for Leon, and the same goes for items on the ground," Nakanishi said. According to Nakanishi, this adds "a new level of replayability."

Nakanishi also noted the design supports different playstyles: "However, it’s tough for Grace – who’s always short on ammo – to wipe out all the enemies. Using Leon to take down enemies that Grace fled from is one of this game’s highlights."

The PlayStation Blog interview focused on this persistent‑enemy mechanic; the piece did not detail how the system will affect overall balance or long‑term play.

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