Resident Evil Requiem makes a Resident Evil 6 remake feel possible
Resident Evil Requiem suggests a Resident Evil 6 remake could work. Capcom’s so‑called hubris era—sparked by the success of Resident Evil 4 and followed by an overreaching attempt at blockbuster action—culminated in Resident Evil 6, a notorious misstep that nearly derailed the series until Resident Evil 7 restored goodwill.
The original game turned the series’ most extreme tendencies up to 15: a lore‑heavy story that barely made sense, corniness pushed to the max, and controls that made its ambitious action feel clumsy. It remains widely considered the worst mainline entry by a mile, though it also has its apologists; the campaign is packed with wild moments—Leon killing the President, two Adas, and an odd Troy Baker appearance—that read as B‑movie brilliance when the execution works.
Requiem builds on the changes introduced in the Resident Evil 4 remake to deliver thrilling, more controlled action.
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