Ruiner 2 aims to evolve the original into a systems-driven action RPG

Ruiner 2 aims to evolve the original into a systems-driven action RPG — Pcgamer
Source: Pcgamer

Released in 2017, Ruiner is a stylish, brutal top-down shooter that earned an 84% in our review as 'a superb, if short, whirlwind of cyber-violence and sightseeing.' Nearly a decade later, developer Reikon Games says a sequel is finally on the way. Ruiner 2 will take players back to the corporate‑ruled cyber‑awfulness of Rengkok and the 'wasteland beyond,' where everything sucks and you can't even escape into the quiet mercy of death because it's against the terms of your contract.

Plan B is simple: escape by killing everything else. The new Ruiner looks a lot like the original: enemies remain relentless and you either kill or you die. Reikon says the sequel 'evolves the cult-classic top-down shooter into a deep, systems-driven action RPG' and gives players a roster of up to three 'combat bodies' called Shells that can be switched between instantly during fights.

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