Should Marathon change its divisively fast time-to-kill?
Marathon's four-day Server Slam wrapped up yesterday and Bungie has been digging through feedback and player-driven stats, even counting how many bottles of alien milk people pinched from Tau Ceti. With only days until launch there isn’t much time for big changes, but Bungie is weighing tweaks to time-to-kill and a possible duo queue: "Some of you want longer duels and more Runner contact, others are vibing with the current pace." I'm wary of changing the time-to-kill despite how divisive it’s been.
As it stands, duels are very fast—if you're caught off-guard and someone opens fire, you're dead. It sounds awful on paper, but the lethality has grown on me after playing it more, a feeling shared by Morgan Park after sinking 21 hours into it over the weekend.
Fast kills make some memorable plays possible. One of my favourite moments was taking down a full squad by myself after my two teammates were executed; that kind of reversal would be much harder with a longer TTK, as seen in Arc Raiders.
marathon, bungie, server slam, time-to-kill, ttk, duo queue, tau ceti, runner contact, arc raiders, morgan park