Sword Hero dev says players crave more interactive games

Sword Hero dev says players crave more interactive games — Pcgamer
Source: Pcgamer

Csaba "ForestWare" Székely's Sword Hero is an ambitious, open-ended RPG built around complex NPC behaviors, physics interactions, and emergent gameplay. Székely affectionately describes it as a "eurojank" game, a term for ambitious but often flawed European attempts to replicate or advance '90s PC design sensibilities.

That sensibility has seen a resurgence: studios such as Larian, CD Projekt, IO Interactive, and GSC Game World once regarded as second-tier are now prominent players shaping modern RPGs. ForestWare argues that many teams shifted resources toward visual fidelity and texture resolution at the expense of interactive systems.

"Increasingly, more [games] had resources moved towards [fidelity and texture resolution], and we lost things such as physics in games—[Nvidia] PhysX is probably the best example here," he says, pointing to Mirrors Edge as one of the last major showcases of those interactions.

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