The Killing Stone adds 'dynamic' scare system inspired by BioShock 2 plans
The occult deckbuilder The Killing Stone is adding a 'dynamic' scare system that echoes an idea once considered for BioShock 2. Former 2K Marin developer David Lindsey Pittman recalled on Bluesky that he and Kent Hudson talked about a 'Big Sister scare' system that would spawn the ostensible villain at the edge of the player's vision whenever the game's tempo slowed.
Developers CJ and Gretchen built a scare system for The Killing Stone, which Pittman says 'has added so much life to the level.' He added, 'It's very fun as a gamedev to be surprised by something in your own game.' The game splits its time between a virtual board game—where playing cards spawns living game-pieces to attack—and exploring a snowbound manor and talking to its denizens.
The manor sections appear to be the 'level' Pittman referenced, though the idea of enemies jumping players amid card play is also noted.
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