What GTA 6's multiplayer should learn from 6 months in GTA RP
I've spent a few thousand hours of my life living in GTA Online, Steam tells me, and I've also spent time in FiveM's roleplaying scene. At this stage I'm familiar with both the official multiplayer offshoot and its unofficial, player-made counterpart, and I enjoy each for very different reasons.
GTA Online is a machine. With a half-century of complimentary updates spanning more than a decade, it boasts an exhaustive array of customisable weapons and vehicles—a constant shop window where, whether you grind or buy Shark Cards, everything you see can be yours.
The Diamond Casino, Cayo Perico and The Contract updates each added distinct, memorable content, and the game now stands as a dynasty. The roleplay scene is a less obnoxious beast: a breeding ground for imagination, storytelling and daft capers, where saving up for one single banged up truck can take literal months and reckless behaviour carries real in-game consequences.
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