Avoid Vampire Crawlers at all costs
What do you get when you fuse the ultimate half-paying-attention time-waster with the act of collecting cards and then make it go really fast? You get a game seemingly grown in a lab to be the ultimate time killer. I meant to take the demo for a brief spin on Sunday and then played for two uninterrupted hours, straight past midnight.
Proper play is built around a combo system, which multiplies the damage of each successive card when played in ascending mana cost. That affects deckbuilding—stuff your deck with too many zero cost cards or too many powerful 3 mana cards, and you may not have enough 1s and 2s to keep a combo going.
Treasure chests and level up screens award gems that can slot bonuses like 2x damage onto specific cards, further encouraging thinking about play order. There are lots of card interactions adapted from Vampire Survivors: Spinach boosts overall damage percentage, Duplicator adds extra projectiles, and card colors dictate what upgrades can be applied.
vampire crawlers, card game, card collecting, combo system, mana cost, deckbuilding, treasure chests, gems, vampire survivors, duplicator