Cassette Boy uses rotation-based 2D/3D puzzles to hunt a missing moon

Cassette Boy uses rotation-based 2D/3D puzzles to hunt a missing moon — Cdn.mos.cms.futurecdn.net
Image source: Cdn.mos.cms.futurecdn.net

Pcgamer reports that Cassette Boy, out now on Steam, is a 2D/3D hybrid puzzle game in which you control a small boy made of white cubes on a mission to find a missing moon by rotating levels to reveal secrets.

The game begins like a legally distinct Zelda clone but changes when you gain the ability to spin rooms and whole areas, opening long rabbit holes of connected puzzles. Rooms and hallways become puzzles as their orientation shifts, and the game teaches that anything you can't see is frozen and intangible, a rule used for clever solutions such as hiding pressure plates or timing arrows through newly revealed paths.

The reviewer notes a weakness in keeping track of changing orientations, which can feel tedious at times, but says Cassette Boy keeps surprising and pulls players back in. Footage of later areas shows bombs and other tools that expand puzzle scope, and the game reportedly grows denser with secrets as it continues.


Key Topics

Culture, Cassette Boy, Steam, Fez, Zelda, Wonderland Kazakiri