Fallout co-creator would have gone in a different direction than Bethesda
Fallout has changed drastically since Interplay Entertainment's original two isometric CRPGs. After Bethesda acquired the franchise, it steered the series toward a first-person, open-world approach.
Game Informer recently spoke with three developers who were instrumental to Fallout's creation — lead programmer Tim Cain, art director Leonard Boyarsky, and executive producer Brian Fargo — about the series' evolution, and their opinions are mixed.
One co-creator said he would have gone in a different direction than Bethesda, but sales show people love what Bethesda did.