Fallout: New Vegas' best feature was in Bethesda's initial pitch

06:31 1 min read Source: Pcgamer (content & image)
Fallout: New Vegas' best feature was in Bethesda's initial pitch — Pcgamer

The thing that makes Fallout New Vegas endlessly replayable is being able to choose who to side with out of its various factions. You want to work for the NCR? You want to help the Followers of the Apocalypse? You want to collect scalps for Caesar? That's on you.

Looking back at Fallout 3 for Game Informer's oral history, designer Emil Pagliarulo pointed out that in Bethesda's first Fallout, "There are no factions. You can't join the factions, right? You join the Brotherhood of Steel, but that's the main quest." He remembered that their lead animator, Hugh Riley, "made a comment in a meeting that said, 'We have the opposite of feature creep.

We have feature seep,' meaning that we were cutting things. We were really smart about cutting things, because we knew that we couldn't do it." You meet the Boomers as part of the main storyline, but whether you hang around and help them with their giant ant problem and array of busted solar panels is up to you.

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