I didn't expect to kidnap alligators in Transport Fever 3
The transport management sim is a long-standing part of PC gaming: often complex, sometimes fiddly, but frequently rewarding. Transport Fever 3 opens its campaign with a silly camera-control tutorial that has you click to find and release alligators, a sign that developer Urban Games wants to inject personality into the usual depot-and-railwork.
A cast of chatty characters gives each mission a human face, from saving Mardi Gras after a storm in 1906 to setting up Woodstock in 1969. The Woodstock scenario turned into a sanitation crisis when camp toilets produced waste dumped into a river, forcing me to reroute sewage to a treatment plant and rush medicine to an expanding, time-limited site.
Every vehicle has era-limited stats — weight, speed, noise and comfort — and success depends on depot distances, traffic and how settlements grow; a quiet road in 1920 can become a polluted main artery by the '50s.
transport fever, urban games, pc gaming, alligators, camera control, campaign, woodstock 1969, mardi gras, treatment plant, era stats