I don't understand what Riot wants from 2XKO
Just three weeks after its grand 1.0 launch and console release, Riot has slashed the 2XKO team in half. Around 80 employees are out of a job, some of whom have been around since the game's beginning. Riot said, "As we expanded from PC to console, we saw consistent trends in how players were engaging with 2XKO.
The game has resonated with a passionate core audience, but overall momentum hasn't reached the level needed to support a team of this size long term." Translation: people aren't flooding to 2XKO, and many who do aren't sticking around long enough to spend heavily on skins.
It is a damning assessment so early in the game's life; even accounting for early access on PC, the project didn't even make it half a year before the cuts. The developer maintains the journey isn't over, but the move suggests the final destination may be close.
riot games, 2xko, layoffs, staff cuts, game launch, console release, player engagement, skins, early access, monetization