Ken Levine says Judas spent five years in R&D to make NPCs respond to choices
Gamesradar reports that Ken Levine says Judas "spent 5 years in just R&D" to ensure non-player characters will respond to every choice a player makes.
Levine, best known as the lead developer on BioShock and BioShock Infinite, told Game Informer, "It's our first game where you truly inhabit a character in a way you didn't in… say BioShock." He said the team didn’t want to make just a first-person shooter but a "Judas simulator" that lets players decide how the protagonist proceeds, who to trust, and how to handle the consequences of their choices.
Levine has long promoted the idea of "narrative Lego," and more recently described Judas as a "psuedo-procedural" take on single-player narrative games (as in 2024). We've only gotten fleeting glimpses of how this will look in practice, so specifics beyond Levine's descriptions remain limited.