Marvel Rivals Season 6 changes spur lord farming and a planned crackdown
Kotaku reports Season 6 of Marvel Rivals launched last week, adding Deadpool to the hero roster along with a new battle pass and a major overhaul of the hero proficiency system. The overhaul replaces a tiered, hero-specific proficiency model with a linear progression tied to universal challenges: every hero now shares identical progression, there are 70 levels, and players earn more proficiency per minute.
The change unintentionally encouraged a spike in "lord farming," where players stay in spawn and repeatedly spam abilities to farm cosmetics, often being effectively AFK and creating deeply unbalanced matches. Civilization designer Soren Johnson wrote in a 2011 blog post, "Many players cannot help approaching a game as an optimization puzzle.
What gives the most reward for the least risk? What strategy provides the highest chance—or even a guaranteed chance—of success? Given the opportunity, players will optimize the fun out of a game." NetEase says it is aware and plans to introduce a combat behavior detection system; on January 19 the Marvel Rivals team wrote on X that players found engaging in such behavior may face penalties including warnings, short-term suspensions, long-term suspensions, or permanent account bans.
Key Topics
Tech, Marvel Rivals, Netease, Deadpool, Proficiency System, Lord Farming