Playing Divinity Original Sin 2 after Baldur's Gate 3 highlights Larian's refinements

Playing Divinity Original Sin 2 after Baldur's Gate 3 highlights Larian's refinements — Cdn.mos.cms.futurecdn.net
Image source: Cdn.mos.cms.futurecdn.net

Gamesradar reports that in 2026 a writer finishing Divinity Original Sin 2 for the first time found Baldur's Gate 3 demonstrates Larian's commitment to perfecting its RPG recipe.

The piece outlines concrete ways BG3 addresses DOS2's limitations: greater immersion from third‑person closeups and facial animation that make companions easier to empathise with, where DOS2 often relies on a narrator and a top‑down view. It notes companion stories feel more meaningful in BG3, early choices carry longer consequences, and BG3 smooths DOS2's uneven pacing—early Fort Joy progression is slow, Act 2 can be massive while Act 4 feels short in DOS2, and BG3's acts are more evenly weighted. The writer also points to quality‑of‑life fixes such as straightforward armour dyeing in BG3, equipment appearances matching their icons, clearer signposting, fewer throwaway battles and less incentive to grind as a “murderhobo.”

The author frames these changes as Larian refining rather than abandoning its core formula, expresses appreciation for the studio's work, and says they look forward to seeing how Larian applies lessons to the next Divinity game, even if it is unclear whether the studio can top itself.


Key Topics

Culture, Larian Studios, Divinity, Companions, Fort Joy, Armor Dyeing