Resident Evil Requiem preview: old-school survival horror meets modern action
Pcgamer reports that a three-hour preview of Resident Evil Requiem shows Capcom deliberately blending classic survival-horror design with the series' newer action mechanics by alternating play between Leon Kennedy and newcomer Grace.
Leon’s section leans into action — he disarms a chainsaw-wielding attacker with a hatchet, uses the RE4 Remake parry, cracks corny jokes amid gore and carries RE4-style tools such as a magnum, a spacious attaché-case inventory and a hearty health bar. Grace’s portion returns to older Resident Evil structure: a movie‑style asylum hospital with lock‑and‑key puzzles, tiered key cards, limited inventory and tense corridors populated by grotesque “obstacle” enemies like a giant chef. Crafting is expanded too: Grace can siphon blood with a high‑tech syringe and combine it with scrap to make ammo and other resources, and options such as crouching, switching to first person and an instakill injector change tension and approach.
The preview suggests the back‑and‑forth between powered‑up Leon and fragile Grace could balance the series' power curve — and that Capcom’s recent redesigns make it feel like the pieces are in place — but whether Requiem ultimately succeeds in marrying both branches of Resident Evil still remains to be seen; the writer says it "may really pull off the trick."
Key Topics
Culture, Resident Evil Requiem, Capcom, Leon Kennedy, Grace, Crafting System