Veiled Fate review: Strategic hidden-role game — Tribunal expansion nearly essential
According to a GamesRadar+ review by Scott White, Veiled Fate from IV Studio offers a slower, more strategic take on social deduction and hidden-movement games, with striking art and simple mechanics; the package retails at $89.99/£67 and plays 2–8 people in about 60 minutes. In Veiled Fate each player is a god with a secret demi-god child represented by a miniature; on your turn you either move a demi-god or spend Fate cards to use god powers.
Players complete quests and vote with Feather or Scorpion Fate cards, and after three ages everyone reveals their demi — the demi in the furthest-ahead spot wins according to the review. The review outlines several god powers players can spend Fate on: Portal (move a demi to any location), Transfiguration (swap places), Smite (send a demi to the Abyss and push their renown marker back), Omniscience (shuffle a Fate card into a quest pile then view it), and Influence (add an extra Fate card to a quest).
White says Veiled Fate feels less aggressive than many hidden-role games and rewards longer-term planning, making the reviewer feel more like a spymaster than a town crier. He shares an example where a player deliberately sacrificed a demi early to mislead others and then snuck to victory, which underscored the game’s subtlety.
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